Unity havok physics sdk1/10/2024 Discrete and continuous collision detection.Convex-mesh, triangle-mesh and primitive shape collision detection.Multiple broad-phase collision detection algorithms.Support for different measurement units and scales.Actor centric scene queries significantly improve performance for actors with many shapes.Increased scalability with new filtering rules for kinematics and statics.The new reduced coordinate articulations feature makes the simulation of joints possible with no relative position error and realistic actuation.TGS dynamically re-computes constraints with each iteration, based on bodies’ relative motion. Temporal Gauss-Seidel Solver (TGS), which makes machinery, characters/ragdolls, and anything else that is jointed or articulated much more robust.PhysX 4.0 SDK has been upgraded to provide industrial-grade simulation quality at game simulation performance levels.
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